Presale · Season 1 seed · live now

Stake your claim.

The presale seeds season one's pot and the first crew of holders. Buy $COAL with USDC, get your miners, and be digging the moment the mine opens.

The dig fund
Closes when the timer runs out or the cap is hit, whichever comes first.
$0 raised
of $500,000 cap
0% filled
Presale closes in
0
days
0
hrs
0
min
0
sec
Presale price
2,500 COAL / USDC
Min · Max buy
$10 · $5,000
Holders so far
0
Launches on
Base
You pay
USDC
▼ you receive
250,000 $COAL
= 50 miners digging on day one
Tools are bought later, in-game, with USDC. Presale buys $COAL only.
Where it goes

What the presale buys.

Small and clear on purpose. The raise does three jobs, then gets out of the way.

Seeds the pot
A chunk of the raise becomes season one's prize, so the very first dig has real diamonds to strike, before tool sales take over the refill.
Mints the first crew
Presale buyers are the founding holders. Your $COAL is your miners, swinging from the moment the mine opens. Early bag, early depth.
Funds the launch
Liquidity on Base, the audit, and the lights for the first few seasons. No private rounds, no insider unlocks racing you to the exit.
Token allocation

No tricks in the split.

Presale 40%
Liquidity 35%
Pot seed 15%
Team 10%
Presale: the founding crew Liquidity: locked on Base Pot seed: season one's prize Team: vested, with a timelock
⚠ Read this before you buy

$COAL is a game and an experiment, not an investment, and nothing here is financial or legal advice. A presale into a game with prizes and holder rewards raises real legal questions in many places: it can look like an investment contract or worse. The structure is being reviewed by counsel and may change before launch; geographic restrictions may apply. Treasury and team tokens are timelocked, the winner draw is on-chain VRF, and the contracts must pass audit before mainnet. Only mine with what you can afford to leave underground.